Early access for parents and caregivers

Try what we’re building. Tell us what gets better.

These are working demos, not polished releases. Play beside your child, notice where the experience clicks or falls apart, and send the awkward truth directly to the people building it.

No child accountThe demos work without asking a child to sign in or identify themselves.
No gameplay trackingWe do not watch what your child taps, draws, says, or creates.
You choose what leavesWe receive only the adult feedback you deliberately submit.

A useful test takes ten minutes

How this works

You are not expected to find everything. One moment of real confusion is more useful than a page of polite praise.

1

Choose one demo

Start with the one that fits your child today. Nothing here needs a testing account.

2

Let them lead

Stay nearby, but wait before explaining. Notice the first place they ask for help or lose interest.

3

Send one honest note

Feedback and bug buttons preselect the demo. Device details and screenshots are always optional.

Available now

Parent preview shelf

Each card tells you what is unfinished and what we most need real families to try.

Team Light Tag

Offline first playable

A fast first-person light-tag playground with joyful movement, bots, team objectives, melee guarding, castle capture, resource play, and an arena lab. This preview has no accounts or internet multiplayer.

Desktop browserKeyboard/mouse or controllerOne player + up to 31 bots

What we need you to notice

  • Can you look, move, tag, and find the objective without coaching?
  • Which mode makes you deliberately choose another round?
  • Do tags, sword blocks, and protected relighting feel fair?

Guess What? Chicken Butt!

Working demo

A short bluffing game built around the risky answer children already love. Play together on one device or let Cluckle provide the clues.

5–8 minutesSolo or two playersPictures + narration

What we need you to notice

  • Does “risk it or ask for a clue” make sense without adult explanation?
  • Does a wrong Chicken Butt call feel exciting or frustrating?
  • Does the optional grown-up remembrance feature feel gentle and respectful?

Lotería de Luz

New family-table prototype

An original bilingual Mexican lotería set with a digital caller, guided first round, eight printable tablas, and 3D-printable tactile markers.

2–8 players + caller10–20 minutesOffline + print-and-play

What we need you to notice

  • Can a first-time player finish Guided Play without another explanation?
  • Are the Spanish and English card names comfortable to call together?
  • Do the printed card and marker sizes feel good around a real table?

Lantern Atlas

Testing—feedback wanted

Read a landscape, compare evidence, tune a model, and make a thoughtful field plan across six expeditions.

One playerFour thinking depthsRead-aloud available

What we need you to notice

  • Which thinking depth feels comfortable without feeling labelled “easy”?
  • Where does the evidence stop feeling like part of the expedition?
  • Can your child explain why they changed their model?

Atlas Quest

Prototype shaped with families

An interactive U.S. geography adventure with state facts and birds, clue-based map play, regional sorting, a timed round, and an early world-view preview.

Child or teenMap + sorting + timed playOptional network voice

What we need you to notice

  • Do streaks, XP, levels, and progress counts help orientation or create pressure?
  • Does losing points after a miss invite another try or make exploration feel punitive?
  • Which mode—free exploration, clues, sorting, or timed play—creates the best conversation?

Madison Row

Playable end to end

A roll-and-write dice game where numbers climb one at a time and completed rows ring like bells.

About 15 minutesSolo or 2–5 playersOne shared device

What we need you to notice

  • Let the newest player try the walkthrough before you explain it.
  • Does passing one phone feel natural around a real table?
  • If you shake to roll, does it trigger exactly when expected?

MakeJoy Paint

Working prototype

A local drawing and animation studio with modes that range from big, simple controls to layers and vector tools.

Finger, mouse, or stylusSaves locallyNo uploads

What we need you to notice

  • Can your child make something before asking what the buttons do?
  • Which workspace feels comfortable rather than childish or overwhelming?
  • Try the oldest tablet or computer available and tell us where it slows down.

DrawSprout

Public parent preview

A guided drawing studio that moves from tracing to copying to independent drawing, with optional spoken instructions and no scores.

Tablet or computer20 drawing lessonsWork stays local

What we need you to notice

  • Can your child start a lesson without being taught the interface?
  • Do the matching grid-paper panels make copying easier?
  • Does the coaching help without feeling like a grade?

Brightclass

Adults-only teacher preview

A teacher workspace for lesson planning, projector questions, private classroom aliases, aggregate answer reveals, digital notebooks, and portable USB lesson packs.

Teachers and educatorsSynthetic data onlyNetwork prototype

What we need you to test

  • Use only the sample classroom characters—do not enter student names or real student work.
  • Can you move from planning to projector mode without losing the class?
  • Would lesson-pack export and import work across your school computers?

Life Skills Lab

New classroom prototype

A visual, audio-first learning shelf for everyday routines, street safety, feelings, cleanup, snack choices, money matching, and teacher-made cards.

Around age 6Works offlineLocal packs + progress

What we need you to notice

  • Can an early reader follow the audio and pictures without adult explanation?
  • Which real-life skill game feels most useful for a classroom station?
  • Would JSON card-pack import/export work for a USB stick or school-network account?

Classic Corner

Twenty-seven complete games

Twenty-one familiar flat games plus five spatial laboratories spanning layers, cubes, and immutable named-history branches for reduced Checkers and Chess.

One or two playersWorks offlineKeyboard friendly

What we need you to notice

  • Does Sudoku Undo entry restore the prior square and reopen a completed puzzle?
  • Are Rules and the short cube-slice controls comfortably tappable?
  • Can a keyboard user start every game and hear its status?

Starlight Crew

Playable story demo

A gentle space adventure about preparing a crew and making thoughtful choices together.

One playerStory + choicesNo child account

What we need you to notice

  • Does the opening make the goal clear?
  • Do the crew choices feel meaningfully different?
  • Where does a player want more help, context, or room to explore?

What good feedback sounds like

Watch the moment, not the child.

Please do not send names, faces, schools, locations, or personal details. Describe the screen and what happened there.

Three sentences are enough

  1. “We were trying to…”
  2. “The confusing or delightful moment was…”
  3. “I expected the game to…”

What a report sends

A normal report sends the adult’s words, the category, the selected demo, and the date. Browser information and one annotated screenshot are separate options, off by default.

Read the full privacy explanation.

Optional parent tester list

Hear when a new demo needs real eyes.

The email list is available now. We are also preparing a small, invitation-only adult account pilot for saved feedback and testing notes. It will not create child profiles or collect child gameplay.

No open tracking. No click profiling. Every email has a delete-my-address link.

Join the parent list
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