What changed, what was fixed, and how we checked it.
We publish meaningful game fixes here so families, educators, and contributors can see the work without needing a developer account. Entries describe the product, not who worked on it: no contributor names, email addresses, or exact work times are shown.
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Tests matter A fix is not listed as verified until its relevant checks pass.
·Atlas Quest 0.2.0·Featureatlas-quest
Atlas Mode visits all 50 states without a clock
Added a player-paced map mode that names each of all 50 states exactly once in a shuffled session. Players choose the state on the map, retry without a penalty, and decide when to move to the next state; there is no timer or score in this mode.
·Classic Corner 0.34.0·Releaseclassics
Every Classic Corner release gate is executable
Added Sudoku entry undo and accurate Solitaire undo availability, strengthened complete-ending playtests for Memory and both Go Fish styles, enlarged Rules and spatial slice controls, and added a file-only audit covering all 27 games for keyboard starts, live status, accessible names, 44-pixel controls, phone-to-desktop layouts, declared chance, and forbidden browser capabilities.
·Classic Corner 0.33.0·Featureclassics
One shared control shell spans all twenty-seven games
Added a reusable offline shell for game tabs, live status, active-game undo, rules, guide state, board view, print, and keyboard tab navigation. A runtime contract audit verifies all 27 panels, while shared undo delegates to each game's existing history and never changes its rules.
·Classic Corner 0.32.0·Featureclassics
Print one current game locally
Added an adult-initiated print-and-play view that sends only the active game's current rendered position and visible rules to the browser print dialog. Printing leaves every game state unchanged and creates no upload, saved game, server-side file, or share link.
·Classic Corner 0.31.0·Featureclassics
Tic-tac-toe computer play publishes every choice rule
Added optional First open and Line aware Tic-tac-toe computer behaviors while keeping local two-player as default. Each behavior explains its exact deterministic priorities, replies immediately on-device, groups the local move and reply as one backward/forward history turn, and passed exhaustive legal-choice tests across 294,778 reachable unfinished boards.
·Classic Corner 0.30.0·Featureclassics
Step through complete Checkers turns in both directions
Added Previous turn and Next turn history to regular Checkers and Position Builder Explore. Whole-turn states, chained captures, natural endings, and side to move restore exactly; making a new turn after stepping backward clears the old future branch, while the immutable built source remains unchanged.
·Classic Corner 0.29.0·Featureclassics
Build a Checkers position, then explore a safe copy
Added a local Checkers Position Builder with five named edit tools, playable-square enforcement, twelve-piece limits, side-to-move choice, edit undo, validation, a two-jump sample, and Explore mode using forced captures, chains, crowning, natural endings, and whole-turn undo while the built source remains immutable.
·Classic Corner 0.28.0·Featureclassics
Board views make every game easier to see
Added global Standard, Large pieces, and High contrast board views. The settings are local to the open page, never alter game state or rules, preserve keyboard paths and non-color labels, and passed phone and desktop visual checks plus 40 complete browser scenarios.
·Classic Corner 0.27.0·Featureclassics
Spatial Lab keeps one coordinate through every view
Added five finite Spatial Rules Laboratory stations for canonical coordinates, four rotations, three slice planes, view-invariant legal moves, and immutable Before/Route/After replays with named source, destination, direction, resulting check, keyboard controls, and complete browser playtests.
·Classic Corner 0.26.0·Featureclassics
Timeline Chess keeps every check on its active board
Added five fixed Timeline Chess puzzles over reduced 4×4×4 Space Chess with immutable A/B history, non-interacting saved boards, full-cube self-check filtering, branch-local promotion, slice-invariant legality, active-state check narration, exhaustive mate proof, undo, keyboard controls, and complete browser playtests.
·Classic Corner 0.25.0·Featureclassics
Timeline Checkers makes the fourth axis a history
Added five fixed Timeline Checkers puzzles with named A/B states, marked earlier forks, complete multi-jump branch turns, global forced captures, delayed crowning, visible coordinates, immutable original history, branch undo, keyboard controls, and browser playtests proving every branch and undo.
·Classic Corner 0.24.0·Featureclassics
Space Chess proves every move across the cube
Added five fixed 4×4×4 Space Chess puzzles with kings, rooks, bishops, and pawns; stable L/R/C coordinates; interchangeable slice views; full-cube attack detection and self-check filtering; narrated check sources and directions; rook/bishop promotion; checkmate and stalemate proof; undo; keyboard controls; and complete browser playtests.
·Classic Corner 0.23.0·Featureclassics
Cube Checkers turns the board through three axes
Added five fixed 4×4×4 Cube Checkers puzzles with stable L/R/C coordinates, interchangeable layer, row, and column slices, global forced captures, 12 face-diagonal king directions, chained jumps, whole-turn undo, keyboard controls, and complete browser playtests for every puzzle.
·Classic Corner 0.22.0·Featureclassics
Layered Checkers opens the spatial path
Added five cooperative Layered Checkers puzzles across three 8×8 boards with labelled paired portals, global forced captures, cross-layer jump chains, portal crowning, isolated layer views, whole-turn undo, keyboard controls, and complete browser playtests for every puzzle.
·Classic Corner 0.21.0·Featureclassics
Minesweeper opens with a safe square
Added three fixed offline 8×8 Minesweeper boards with guaranteed-safe first reveals, Reveal and Flag modes, blank-area opening, calm no-timer endings, reset, undo, keyboard controls, and complete playtests for every board.
·Classic Corner 0.20.0·Featureclassics
Code Breaker makes every clue visible
Added three fixed offline Code Breaker puzzles with named shapes plus colors, duplicate-aware exact and elsewhere clues, calm eight-guess endings, reset, undo, keyboard controls, and complete win and reveal playtests.
·Classic Corner 0.19.0·Featureclassics
Tower of Hanoi takes its time
Added offline Tower of Hanoi free play with 3–5 disks, complete legal-size enforcement, clear tower narration, reset, undo, keyboard controls, and full playtests at every size without timers, grades, or target move counts.
·Classic Corner 0.18.0·Featureclassics
Peg Solitaire makes room to think
Added offline Peg Solitaire with English and European cross boards, complete orthogonal jump rules, legal-source and destination markers, natural no-move endings, move-back review, keyboard controls, and a full 31-jump one-peg playtest.
·Classic Corner 0.17.0·Featureclassics
Sliding Tiles finds its place
Added six guaranteed-solvable offline Sliding Tiles puzzles across 3×3 and 4×4 boards, with numbered and image-free symbol views, reset, undo, keyboard controls, and complete-puzzle playtests for every board.
·Classic Corner 0.16.0·Featureclassics
Word Search finds a quiet place
Added three curated offline 8×8 Word Search puzzles with horizontal, vertical, diagonal, and reverse selection, found-word highlighting, reset, undo, keyboard controls, complete-puzzle playtests, and no child-entered text.
·Classic Corner 0.15.0·Featureclassics
Domino Trails connects the pattern
Added three fixed offline solo domino-chain puzzles with matching on either end, automatic orientation, mismatch feedback, reset, undo, keyboard controls, and complete playtests for every puzzle.
·Classic Corner 0.14.0·Featureclassics
Backgammon joins the race
Added offline local two-player Backgammon with visible dice history, bar priority, hits, blocks, doubles, maximum-dice-use and higher-die rules, bearing off, undo, keyboard controls, and a 46-roll complete-match playtest.
·Classic Corner 0.13.0·Featureclassics
Chess joins the table
Added offline local two-player Chess with check-safe legal moves, checkmate, stalemate, castling, en passant, four-piece promotion, the fifty-move draw, whole-move undo, keyboard controls, and short and 153-ply complete-match playtests.
·Classic Corner 0.12.0·Featureclassics
Fleet Logic charts a careful course
Added three offline solo 6×6 fleet deduction puzzles with fixed clues, exact row and column totals, safe water filling, answer checking, undo, keyboard controls, and complete-puzzle playtests.
·Classic Corner 0.11.0·Featureclassics
Dots and Boxes joins the table
Added offline two-player Dots and Boxes with 2×2, 3×3, and 4×4 boards, box ownership, extra turns after closing a box, alternating starters, undo, keyboard controls, and a complete-match playtest.
·Classic Corner 0.10.0·Featureclassics
Nine Men’s Morris joins the table
Added offline two-player Nine Men’s Morris with placement, movement, flying, protected-mill removal, natural endings, whole-turn undo, keyboard controls, and a complete-match playtest.
·Classic Corner 0.9.0·Featureclassics
Mancala joins the table
Added offline two-player Kalah-style Mancala with narrated stone counts, extra turns, opposite-pit captures, end sweeping, undo, keyboard controls, and a complete-match playtest.
·Classic Corner 0.8.0·Featureclassics
Reversi joins the table
Added offline two-player Reversi with legal-move markers, eight-direction flipping, automatic passes, final disk counting, undo, keyboard controls, and a complete-match playtest.
·Classic Corner 0.7.0·Featureclassics
Connect Four joins the table
Added offline two-player Connect Four with complete line detection, alternating starts, full-column handling, undo, keyboard controls, and a focused parent playtest prompt.
·Classic Corner 0.6.0·Featureclassics
Tic-tac-toe joins the table
Added offline two-player Tic-tac-toe with alternating starts, undo, complete win and draw handling, keyboard controls, and a dedicated parent playtest prompt.
·Classic Corner 0.5.0·Featureclassics
Local two-player Checkers
Added offline pass-and-play Checkers with required captures, chained jumps, kings, whole-turn undo, keyboard controls, and a documented path from basic board games to spatial variants.
·Starlight Crew 0.6.0·Featurestarlight-crew
Optional parent-held family controls
Added an optional read-only family connection for availability, gentle guidance, sound, motion, and break reminders. Unconnected games make no request; connected games send no gameplay, progress, creations, or identity.
·Starlight Crew 0.5.0·Featurestarlight-crew
Twenty-five mission campaign
Expanded Starlight Crew to 25 freely selectable levels across five chapters, with visible difficulty labels, local completion marks, and balance checks.
·DrawSprout 2.0.0·Featuredrawsprout
Guided drawing rebuilt
Rebuilt DrawSprout with five specific guided projects, seven drawing tools, local saving, undo and redo, and collapsible navigation.
·Classic Corner 0.4.0·Fixclassics
Go Fish asks every rank
Go Fish now displays an explicit ask button for every rank in the player’s hand, with score, difficulty, and a turn log.
·Classic Corner 0.3.0·Fixsudokuclassics
Sudoku puzzle and assistant fixes
Corrected two invalid locked clues, added a regression check for every puzzle, and added optional completed-number highlighting and themes.
·Site build 1·Releasesite
Released games separated from demos
The build now reserves the public root for founder-signed Paint, Madison Row, and Sudoku releases while prototypes live under /demo/.